How To Change Camera In Blender
Camera View
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Demonstration of camera view.
The Camera view shows the current scene equally seen from the currently active camera'southward view point.
The Camera view can be used to nearly compose shots and preview how the scene volition await when rendered. The rendered prototype will contain everything within the dashed line.
See also
Photographic camera Settings for details how photographic camera settings are used for brandish & rendering.
Hint
The active camera can be selected while in camera view using the camera frame (assuming the object isn't hidden).
Viewing the Active Camera
Reference
- Fashion
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All modes
- Menu
- Shortcut
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Numpad0
This switches the view to the agile camera. The triangle above the photographic camera volition get shaded when agile.
Setting the Agile Photographic camera
Reference
- Mode
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Object Mode
- Carte
- Shortcut
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Ctrl-Numpad0
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Active camera (left) displayed with a solid triangle above information technology.
This is the camera currently used for rendering and when viewing from the camera.
This sets the current active object every bit the active camera & switches to the photographic camera view.
The agile camera can also exist set in the Scene tab of the Backdrop.
Annotation
The active photographic camera, likewise every bit the layers, can be specific to a given view, or global (locked) to the whole scene. Run into Local Camera.
Animated Camera Switching
By default a scene contains one camera. Nevertheless, a scene can contain more than ane camera, but simply one of them will be used at a fourth dimension. So you volition only demand to add a new camera if you are making cuts between them. See Animating Cameras.
Frame Camera Bounds
Reference
- Style
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All Modes
- Menu
- Shortcut
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Home
Centers the camera view inside the 3D Viewport'due south screen area and resizes the view to fit inside the area's bounds.
Source: https://docs.blender.org/manual/en/latest/editors/3dview/navigate/camera_view.html
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