Camera View

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Demonstration of camera view.

The Camera view shows the current scene equally seen from the currently active camera'southward view point.

The Camera view can be used to nearly compose shots and preview how the scene volition await when rendered. The rendered prototype will contain everything within the dashed line.

See also

Photographic camera Settings for details how photographic camera settings are used for brandish & rendering.

Hint

The active camera can be selected while in camera view using the camera frame (assuming the object isn't hidden).

Viewing the Active Camera

Reference

Fashion

All modes

Menu
Shortcut

Numpad0

This switches the view to the agile camera. The triangle above the photographic camera volition get shaded when agile.

Setting the Agile Photographic camera

Reference

Mode

Object Mode

Carte
Shortcut

Ctrl-Numpad0

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Active camera (left) displayed with a solid triangle above information technology.

This is the camera currently used for rendering and when viewing from the camera.

This sets the current active object every bit the active camera & switches to the photographic camera view.

The agile camera can also exist set in the Scene tab of the Backdrop.

Annotation

The active photographic camera, likewise every bit the layers, can be specific to a given view, or global (locked) to the whole scene. Run into Local Camera.

Animated Camera Switching

By default a scene contains one camera. Nevertheless, a scene can contain more than ane camera, but simply one of them will be used at a fourth dimension. So you volition only demand to add a new camera if you are making cuts between them. See Animating Cameras.

Frame Camera Bounds

Reference

Style

All Modes

Menu
Shortcut

Home

Centers the camera view inside the 3D Viewport'due south screen area and resizes the view to fit inside the area's bounds.

Photographic camera Navigation

There are several different means to navigate and position the photographic camera in your scene, some of them are explained beneath.

Zooming in and out is possible in this view, merely to change the viewpoint, you take to move or rotate the photographic camera.

Hint

The active "photographic camera" might be any kind of object. So these actions can be used, for instance, to position and aim a light.

Move Active Photographic camera to View

Reference

Mode

Object Mode

Shortcut

Ctrl-Alt-Numpad0

This matches the active camera to a regular (non camera) view, for a convenient method of placing the camera without having to move the object directly.

Camera View Positioning

By enabling Lock Photographic camera to View in the View console of the Sidebar region, while in camera view, you can navigate the 3D Viewport every bit usual, while remaining in photographic camera view. Controls are exactly the same as when normally moving in 3D.

Curlicue, Pan, Dolly, and Track

To perform these camera moves, the camera must start exist selected so transform operations utilize to it. The following actions also assume that y'all are in camera view. Having done so, you tin can at present dispense the camera using the same tools that are used to transform any object:

Roll

Press R to enter object rotation fashion. The default will exist to rotate the camera in its local Z axis (the axis orthogonal to the camera view), which is the definition of a camera "curl".

Vertical Pan or Pitch

This is merely a rotation forth the local X axis. Press R to enter object rotation style, and then X twice (the first press selects the global centrality, pressing the same letter a second time selects the local axis – this works with any axis; come across the Axis Locking page).

Horizontal Pan or Yaw

This corresponds to a rotation around the camera'south local Y axis. Press R, and so Y twice.

Dolly

To dolly the photographic camera, press G so MMB (or Z twice).

Sideways Tracking

Printing G and motility the mouse (you tin can utilise X twice or Y to get pure-horizontal or pure-vertical sideways tracking).